Sometimes I get multiple knocks and am forced to make all of my substitutions leaving none for tactical purposes later in the game. There is no difference as to how that condition was lost, all that matters is how much condition is lost. The game guide has the information about exactly how condition loss impacts players during a match (see above point). The player instead recovers 5% condition for the next match as this is greater than 4%). If a player is on 90% condition they will be back up to 95% condition after the next match is played (a player is missing 10% condition. The player recovers 12% condition for the next match as this is greater than 5%). So for example, if a player is on 70% condition they will be back up to 82% condition after the next match is played (a player is missing 30% condition. Players will recover the greater of 5% of their condition, or 40% of the missing portion of their condition (rounded down) after each match that is played. Are they treated differently?Īpologies for the confusing wording on the changelog, this has now been updated. Also how does this tie to condition lost due to just playing the game vs condition lost due to knocks. I am still not sure I get the difference between (the greater of 40% of the total amount of condition or 5% condition). Typically speaking the impact is not very important until a player falls below 80%. So being able to effectively manage/avoid players breaching certain thresholds is important, and various steps can be taken to aid with this (say for example, by changing a player’s mentality). For every 10% condition a player is missing their attributes will be reduced. Condition loss impacts players in a very specific and transparent way. Condition loss only impacts each player individually based on that player’s current condition. It is simply only showing you the average of the condition for the players currently on the pitch for each team. The ‘team condition’ in the match stats doesn’t have any direct impact on how a team performs in the match. The opposition team’s players have less condition than my players but sometimes they still are able to outplay my team, why is this?
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